Diablo 4 beta was released over the weekend, but some fans were let down by the repetitive dungeon layouts. Despite Blizzard’s promise of procedurally generated dungeons, similar layouts have caused frustration among players hoping for more diverse challenges.
The issue was first raised on the Diablo 4 subreddit by u/Malefic_Mike, who posted a lengthy rant criticising Blizzard and detailing their frustration with dungeon layouts. They claim that out of the nine dungeons they completed before making the post, they saw the exact same dungeon layout three times, explaining that this hurts the game’s sense of “exploration or discovery”. They also say the same thing was an issue in Diablo 3, and that Blizzard has refused to learn their lesson from previous backlash.
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The user u/Hanseshadow has provided evidence of the repetitive and predictable nature of the dungeons in a separate post. They have compiled nine layouts, all featuring the same diamond pattern with only slight variations.Additionally, players have noticed that bosses are always located in the center of the map, while players always begin at the bottom.
Obviously, Diablo 4 is still in its beta phase – something which devs have been keen to point out to those criticising the game’s current state – so there’s every chance that this is something Blizzard will work on before release in June. However, its yet another issue that has appeared that has disheartened Diablo fans, who will have their fingers crossed that Blizzard uses the time between now and launch to act on these criticisms.